Miner Helmet
These are some renders of the miner's helmet that is going to be used in the "Recall To Hell" TC for Doom3. "Recall To Hell" is supposed to be one of the most successful total conversion for the Doom3 community. My work was actually a part in the whole contribution in the making of this helmet.

Model Details:-

Triangle/Face Count - 1080 triangles.
Helmet Diffuse Texture - 1 x 1024 x 512 px.
Helmet Normal Map - 1 x 1024 x 512 px.
Helmet Specular Map - 1 x 1024 x 512 px.
Lamp Glass Diffuse Texture (incl. Alpha channel) - 1 x 256 x 256 px.

The credits are as follows:-

Base Modeling - By Bryan Howard "HowardB".
Finished Modeling - By Sayantan "Satan" Biswas.
UV Unwraping - By Sayantan "Satan" Biswas.
Diffuse Texture Painting - By Kenneth "Crosis".
Diffuse Texture Painting (partial) - By Sayantan "Satan" Biswas.
Normal Mapping - By Sayantan "Satan" Biswas.
Specular Mapping - By Sayantan "Satan" Biswas.
Rendered in 3dsmax - By Sayantan "Satan" Biswas.

Thanks to Legion_X and the whole Recall To Hell Team to let me post this in my personal website. :)

Simple 3dsmax Scanline Renders




Wireframe Renders

Re-scaled Texture Preview
Helmet Diffuse Texture:

Helmet Normal Texture:

Helmet Specular Texture:

Glass Diffuse Texture(actual size):

Glass Alpha Texture(actual size):

See you guys later, Bye everyone. ^-^

 
Posted on July 14, 2005.
 © Sayantan Biswas 2005

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